AI Insights · Timothy · January 2022
Top Cooking Games in Peru: Q4 2021 Performance
Discover the performance trends of the top 5 cooking games in Peru during Q4 2021, with insights on downloads, revenue, and active users.
In the fourth quarter of 2021, the top five cooking games on a unified platform in Peru showed distinct trends in weekly downloads, revenue, and active users. The data comes from Sensor Tower, offering detailed insights into the performance of these popular apps.
Cooking Madness-Kitchen Frenzy from ZenLife Games Pte. Ltd. experienced a steady increase in weekly revenue, peaking at approximately $1.3K in late October. Weekly downloads saw a significant peak of 13.8K in mid-October before gradually declining to around 7.5K by the end of December. Active users reached a high of 87.7K in mid-October but showed a downward trend, ending the quarter at about 63.8K.
Good Pizza, Great Pizza by TAPBLAZE had a varied performance in weekly revenue, with notable peaks of $43 and $40 in mid-October and late December, respectively. Downloads peaked at 11.5K in late October, then declined to approximately 6K by the end of the year. Active users saw a high of 57.3K in late October but decreased to around 38.3K by the end of December.
More Snacks! from Lion Studios showed no revenue throughout the quarter. However, downloads peaked at 12.5K in early November, with a subsequent decline to around 5.7K by the end of December. Active users reached a high of 26.8K in early November, followed by a gradual decline, ending the quarter at about 14K.
Sushi Roll 3D - ASMR Food Game by SayGames LTD had minimal revenue, with a peak of $41 in mid-October. Downloads peaked at 14.4K in early November, then declined to approximately 8.1K by the end of December. Active users saw a high of 31.1K in early November but decreased to around 19.9K by the end of the year.
Lastly, Dream Restaurant from Rollic Games showed no revenue throughout the quarter. Downloads peaked at 18.3K in late November, with a slight decline to around 12.5K by the end of December. Active users saw a significant increase, peaking at 24.5K in late November, and ended the quarter at about 21.5K.
For more detailed insights and data, visit Sensor Tower.